Posted by Grant on 10/7/2010
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General
A huge part of disc golf is knowing what and how to throw. The
other part is execution. If you want to work on execution, then you
need lots of repetition and practice. That part is easy, what we really
need is to work on the mental side. Here are 3 things to think about
when you are playing disc golf that can help you win the mental game.
1. Play the hole before you shoot.
Don't just walk up to the hole and try to fling your drive as far
as possible. Stop for a moment (even 5 seconds helps) and ask yourself
how you are going to play each shot. (Let's pretend you are right
handed) If you step up to a right curving fairway and the basket is 390
feet away but you can't throw backhand anhyzers very well and your
sidearm consistently hits 320 ft and maxes out at 350 ft, you need to
play the hole for 3. You should NOT expect to birdie this hole. Your
max distance, perfect shot, once every other month sidearm still leaves
you 40 feet short. You've left yourself with a chance for a long putt
(assuming you were also accurate). What usually happens though is you
try to overpower your disc to get it that extra 20 or 30 feet and
sacrifice accuracy.
While, you may occasionally get that long drive to be accurate and
then follow up with a long putt, you need not pressure yourself to deuce
this hole. PLAY IT FOR 3! Take an accurate 300+ ft drive. Throw your
putter the next 80+ ft to leave you a gimme par putt.
You have to be honest about your abilities and limitations and play
within them. On longer holes or more technical holes, you need to
think SHOT PLACEMENT. Stepping up to the tee, ask yourself: "where do I
want each shot to be?" Place your shots mentally, then try to execute
accordingly. Don't just slam your disc down the fairway and hope for
the best.
2. Lines, angles, disc selection
Think about what line or shape you are going to try to throw as
well as the angle of the disc (hyzer, flat, or anhyzer). Here is an
example in my own game. Hole 3 at
Arcadia Park
in Fort Worth, Texas is a 305 foot slight hyzer with woods lining the
left side of the fairway, open field to the right. I can throw my
Stalker basically straight at it with enough hyzer angle to handle the speed. My max distance with the
Z Stalker is just enough to get it to the basket. Or I can choose to throw my
Z Force (a much faster and more overstable driver) on a wider line. The better choice is the
Force
and this is why: the line I'm throwing on is totally clear (the open
field to the right). The hyzer angle I'm throwing on with the Force
will bring the disc to the ground and not fly past. Because I can throw
my Force past the target on a normal shot, I can use more of a hyzer
line (but not quite a hyzer spike) to get me to the basket without
risking blow-bys. The Stalker is not a bad choice but just not
preferrable when I know that I can more easily turn the Stalker over
drastically decrease my distance along with the possibility that if I
throw it right down the pipe and it finishes left even a little early
I'm in the woods praying for a clear out to save a par.
3. Don't grumble...recover!
When your shot doesn't go as planned, don't embarrass your friends
and family by yelling, cussing, throwing your bag, or whining like an
overgrown baby. Say to yourself: "Time to go to work" or "I can
recover" or "I can still save the par" or "I can still make that putt."
How many times did you mean to lay your putter up right under the
basket but instead you left it 25 ft short. Well, don't start grumbling
and complaining about your shot...as if you have already missed the
next putt. Speak positivity into your game about how you are going to
nail the putt anyway. I don't need no stinkin' drop-in or SOMETHING to
keep your attitude lifted. Plus there is nothing worse than that guy
who blows a gasket when he doesn't throw a pro level shot on every
stroke. RELAX. Get over your mistakes and oopsies and try to make the
next shot a good one. Getting ticked off will only make things worse
and make you look stupid.
Don't be stupid. See ya on the course,
Grant